Video Games

Myers-Briggs and Games

How different could the world of gaming be if games tailored themselves to your personality type?

The industry has been on such a kick of developing games around choice and ethics, but what if a game learned the aspects you did and did not like about it?

I align as an INFP (Myers-Briggs). I believe I have a hard time with MMORPGs because I find the grind daunting. Some personality types may love this experience because they feel that they are constantly completing little challenges. I love short 2-3 hours games because they have the ability to tell a complete story in a small chunk of time, similar to a film. I used to be enthralled with larger RPGs but, much like reading novels, began to find that around 10 hours into a 40+ hour story/experience, I would be filled with anxiety, just wanting to know how everything pans out without every little detail.

I propose for game creators to build games that learn their gamer’s personality type, then shape the gameplay around that. The best example I can think of this type of experience is Mass Effect 3’s allowance for the user to decide if they want to focus on story, action, or both.

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Curious about your personality type? Take the free Jung Typology Test:
http://www.humanmetrics.com/cgi-win/JTypes2.asp

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